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Mage of water

(image)

Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Elementalist
Advances to: Master of Water
Cost: 28
HP: 50
Movement: 6
XP: 70
Level: 2
Alignment: neutral
IDI8 enlightened-mage-of-water
Abilities: heals +4
(image)staff
impact
6 - 2
melee
(image)waterspray
impact
7 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef240%
Deep Water160%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water160%
Swamp320%
Unwalkable9920%